Not much to say about this guy, he’s a simple kitbash I painted to keep my painting hand warm. I’d like to write a short story revolving around him at some point (I like his old world uniform and crap equipment) but it’ll probably never happen. We’ll see!
Anyway, have a look and let me know what you think.
Where does the time go? It feels like I only posted a few days ago but here we are a few weeks since my last update. I’ve worked on two models in my brief absence, this, and a skeletal warrior I’ll be posting on the Outgard thread over on Ammobunker (if you haven’t seen it, check it out).
This lone hermit claims to have fallen from the sky itself, and claims to be kin with the vicious phantoms that inhabit that zone. But surely one shouldn’t believe the delusional ramblings of a crazy old man…
Whilst I really liked the conversion I can’t help but feel the finished article is a little underwhelming. I”ll probably come back to it when inspiration strikes me. Does anyone have any ideas on how to improve it?
Hello all! Today I’m proud to finally show off the executioner, my most involved conversion to date. I’ve also painted up my ball-headed wanderer that will serve as an objective or something somewhere down the line.
The executioner stands tall, a giant being swollen with morbid pride and ancient tradition. As the ceremonial significance of his twisted work begins to fade so too does his light grasp on life. Certainly, as the cycle continues, he will be replaced by yet another hooded killer.
A vicious killer or a misunderstood saint? Only those willing to risk unmasking this mysterious captive will ever know.
Let me know what you think!
Nothing too exciting today, just some objectives for my Mordheimers to claim. Here we have a generic flag, a caged brazen head and a bound convict. I’m trying to build up a full set of gaming pieces (PC’s, NPC’s, objectives, terrain) ready for when I start playing.
And here’s a quick wip shot of the Executioner; the summoner and lord of the blood fiends.
Let me know what you think!
Not much to show this time, just a quick wip of another hero model for my Mordheimers. Are his hands noticably small or is it just me? Let me know what you think!
A dark witch, removed from distraction to communicate with the denizens of the sky. The numbing must have been successful, for what else would explain the twisting air that surrounds her?
Many and varied are the phantoms of the sky, but all are desperate for something locked away from them: A foothold on solid ground. Certain beings can give this most sought after of gifts, instilling their incongruous essence into a rotten fulcrum. These unjust fusions are destined to burn out of existence, rampant energies have no place in frail flesh, but the damage wrought in their short life is nothing short of catastrophic.
Obviously the painting of my daemons leaves a lot to be desired, but once I’ve got the hang of it these will be getting a new coat of paint. Here’s some extra wips of a few other things I’ve been working on, the cosmic hermit and some blood fiends. The fiends are going to need a summoner and possibly a few extra wisps.
As always, let me know what you think!
This model came as a bit of a surprise, built, green-stuffed and painted over one day. He’s another PC for Mordheim, a bit of a departure from the others though, being a gross mutant.
A filthy slave on holy ground, a feared warrior on rotted streets. He has come to find what his kin cannot ever hope to enjoy; wealth and respect.
Two of my other Mordheim groups are being painted at the moment, the oracle and it’s summons, and the Princess’s royal guard. Let me know what you think!